The framerate was increased to 60 frames per second, providing much smoother animation in comparison to RMXP's often-choppy 40fps. In this new maker, the interface is more user-friendly, allowing new users to create games with ease. 27 2007, and official release date in America was February 29, 2008. RPG Maker VX, also referred to as RMVX, its Japanese release date was Dec. Both characters and enemies had static battle sprites, and the interface was quite simple.
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Upon the release of Windows Vista, many users experienced compatibility problems, although the fix was relatively simple.XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds (Battlebacks). This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS), makes RPG Maker XP more versatile than older versions in the series, at the cost of a steeper learning curve. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. By default, games ran at 40 frames per second, though the game's scripts can be modified to set the framerate to any value.
RMXP runs at 1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. Most of these features, however, have been programmed with Ruby, and distributed online. However, many normal, simplified features present in RM2k(3) have been removed.
RPG Maker XP, also referred to as RMXP, is the first RPG Maker which can use Ruby, making it far more powerful than previous versions programming-wise.